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We introduce three definitions. First, we let a "basement" be a set of nodes and actions that supports at least one assessment. Second, we derive from an arbitrary basement its implied "plausibility" (i.e. infinite-relative-likelihood) relation among the game's nodes. Third, we say that this...
Persistent link: https://www.econbiz.de/10009669710
We introduce three definitions. First, we let a basement be a set of nodes and actions that supports at least one assessment. Second, we derive from an arbitrary basement its implied plausibility (i.e. infinite-relative-likelihood) relation among the game's nodes. Third, we say that this...
Persistent link: https://www.econbiz.de/10010292018
We introduce three definitions. First, we let a "basement" be a set of nodes and actions that supports at least one assessment. Second, we derive from an arbitrary basement its implied "plausibility" (i.e. infinite-relative-likelihood) relation among the game's nodes. Third, we say that this...
Persistent link: https://www.econbiz.de/10010835353