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We study the repeated implementation of social choice functions in environments with complete information and changing preferences. We de?ne dynamic mono- tonicity, a natural but nontrivial dynamic extension of Maskin monotonicity, and show that it is necessary and almost suf?cient for repeated...
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This paper studies a repeated play of a family of games by resource-constrained players. To economize on reasoning resources, the family of games is partitioned into subsets of games which players do not distinguish. An example is constructed to show that when games are played a finite number of...
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This paper provides a model of the repeated prisoner's dilemma in which cheap-talk communication is necessary in order to achieve cooperative outcomes in a long-term relationship. The model is one of complete information. I consider a continuous time repeated prisoner's dilemma game where...
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This paper develops a framework for studying repeated matching markets. The model departs from the Gale–Shapley matching model by having a fixed set of long-lived players (firms) match with a new generation of short-lived players (workers) in every period. I define history-dependent and...
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