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Technology, Poland. He is a specialist in the area of E-commerce, Social Media, Internet Marketing and Logistics Management as …
Persistent link: https://www.econbiz.de/10014524726
Monaten ist durch die Berichterstattung in den Medieneine neue Variante dieses Internet-Phänomens der virtuellen Welten …
Persistent link: https://www.econbiz.de/10005869833
Several million people currently have accounts in massively multi-player online games, places in cyberspace that are effectively large-scale shared virtual reality environments. The population of these virtual worlds has grown rapidly since their inception in 1996; significantly, each world also...
Persistent link: https://www.econbiz.de/10011410451
This paper explores a unique new source of social valuation: a market for bodies. The internet hosts a number of large …
Persistent link: https://www.econbiz.de/10011507957
Digital forensics is the science of collecting evidence often used in a court of law to prosecute those who engage in digital activities that are deemed unlawful. This book puts together contributions from leading experts in digital forensics and associated fields, making information on this new...
Persistent link: https://www.econbiz.de/10011725991
of media across cultures / Karen South Moustafa -- Discussing health issues on the Internet / Jane Moon -- Distance … and Pruthikrai Mahatanankoon -- Government applications of virtual communities / Susan A. Baim -- Grey market informatics … in open source software communities / Chitu Okoli and Kevin Carillo -- Internet-mediated communities / Carlo Gabriel …
Persistent link: https://www.econbiz.de/10011726088
This book examines the effect of technological rationalism on communication and learning outcomes in a global, multi-cultural world. Drawing on the experiences and research expertise of key researchers and educators from multiple disciplines, this book presents real-world examples of virtual...
Persistent link: https://www.econbiz.de/10011726325
1. Virtual Reality and Java 3D -- 2. Java 3D Overview -- 3. Geometry Objects -- 4. Appearance Objects -- 5. Textures -- 6. Lighting, Fog, and Background -- 7. Animation Objects -- 8. Interaction -- 9. Picking -- 10. Navigation, Input Devices, and Collision -- 11. Multiple Views -- 12. Audio --...
Persistent link: https://www.econbiz.de/10011726331
"This book provides a guideline of how to manage virtual organizations, by introducing the concept, explaining the management theories behind the concept and presenting practical examples of successfully operating virtual organizations"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011726415