Showing 1 - 9 of 9
Every weighted tree corresponds naturally to a cooperative game that we call a tree game; it assigns to each subset of leaves the sum of the weights of the minimal subtree spanned by those leaves. In the context of phylogenetic trees, the leaves are species and this assignment captures the...
Persistent link: https://www.econbiz.de/10010272590
In this paper we demonstrate a new method for computing approximate Nash equilibria in n-person games. Strategy spaces are assumed to be represented by simplices, while payoff functions are assumed to be concave. Our procedure relies on a simplicial algorithm that traces paths through the set of...
Persistent link: https://www.econbiz.de/10010272612
We develop a procedure for implementing an efficient and envy-free allocation of m objects among n individuals with the possibility of monetary side-payments. The procedure eliminates envy by compensating envious players. It is fully descriptive and says explicitly which compensations should be...
Persistent link: https://www.econbiz.de/10008631406
Every weighted tree corresponds naturally to a cooperative game that we call a tree game; it assigns to each subset of leaves the sum of the weights of the minimal subtree spanned by those leaves. In the context of phylogenetic trees, the leaves are species and this assignment captures the...
Persistent link: https://www.econbiz.de/10005344697
In this paper we demonstrate a new method for computing approximate Nash equilibria in n-person games. Strategy spaces are assumed to be represented by simplices, while payoff functions are assumed to be concave. Our procedure relies on a simplicial algorithm that traces paths through the set of...
Persistent link: https://www.econbiz.de/10005687750
In this paper we show how theorems of Borsuk-Ulam and Tucker can be used to construct a consensus-halving: a division of an object into two portions so that each of n people believe the portions are equally split. Moreover, the division takes at most n cuts, which is best possible. This extends...
Persistent link: https://www.econbiz.de/10011569033
In this paper we demonstrate a new method for computing approximate Nash equilibria in n-person games. Strategy spaces are assumed to be represented by simplices, while payoff functions are assumed to be concave. Our procedure relies on a simplicial algorithm that traces paths through the set of...
Persistent link: https://www.econbiz.de/10003731208
Every weighted tree corresponds naturally to a cooperative game that we call a tree game; it assigns to each subset of leaves the sum of the weights of the minimal subtree spanned by those leaves. In the context of phylogenetic trees, the leaves are species and this assignment captures the...
Persistent link: https://www.econbiz.de/10003731616
Persistent link: https://www.econbiz.de/10013390448