Showing 1 - 10 of 46
This book is the culmination of the COST Action CA15212 Citizen Science to Promote Creativity, Scientific Literacy, and Innovation throughout Europe. It represents the final stage of a shared journey taken over the last 4 years. During this relatively short period, our citizen science practices...
Persistent link: https://www.econbiz.de/10012420359
Population ageing is one of the key processes affecting the development of European Union countries. The aim of this paper is an indication of the possibility of collective action against this challenge at the regional level. Article describe assumptions and recommendations for strategic...
Persistent link: https://www.econbiz.de/10010322747
The shaping of creative economy is particularly important for development of cities and regions. This process can be analyzed in conjunction with changes in work and leisure time and their place in the human life cycle. This article aims to approximate the main features of: contemporary position...
Persistent link: https://www.econbiz.de/10010322748
Purpose of this article is to introduce the concept of a new cultural institution, "medialab". Media laboratory is an interdisciplinary institution that combines the tasks of scientific, educational, cultural and artistic institutions. They are spaces in which technology and digital media are...
Persistent link: https://www.econbiz.de/10010322807
This paper presents the problem of workers lay off and loss along with their exit from the organization its key competencies - skills and knowledge. Importance of management of key competencies was described. The paper also presents outplacement as a way to maintain core competencies even during...
Persistent link: https://www.econbiz.de/10010322808
Wzrost długości życia ludzkiego sprzyja rozwojowi dóbr i usług skierowanych do osób starszych. Opracowanie przybliża zjawisko srebrnej gospodarki jako systemu ekonomicznego opartego na zaspokajaniu potrzeb starzejących się społeczeństw. W artykule przedstawione zostały przykłady...
Persistent link: https://www.econbiz.de/10010332046
Growth in popularity of computer (video) games is a noticeable change in recent years. Electronic entertainment increasingly engages the wider society and reaches to new audiences by offering them satisfy of wide variety of needs and aspirations. As a mass media games not only provide...
Persistent link: https://www.econbiz.de/10010333101
A number of experiences have demonstrated how digital solutions are effective in improving quality of life (QoL) and health outcomes for older adults. Smart Health Age-Friendly Environments (SHAFE) is a new concept introduced in Europe since 2017 that combines the concept of Age-Friendly...
Persistent link: https://www.econbiz.de/10014549285
The chapter aims to introduce an integrated approach to concepts of (1) smart cities and (2) age-friendly cities and communities. Although these ideas are widely promoted by the European Union and the World Health Organisation, they are perceived as separate. Meanwhile, these concepts are...
Persistent link: https://www.econbiz.de/10012313790
This chapter focuses on maintaining employment in the sector of small and medium-sized enterprises, which is crucial for the functioning of the economy. However, in an economic crisis, the changes in the area of employment of workers often become the foremost way of adapting to declining...
Persistent link: https://www.econbiz.de/10012313791