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algorithms and well-known Girvan-Newman algorithm that is used for identification of communities in graphs, which is especially …
Persistent link: https://www.econbiz.de/10011920316
Global games are widely used for equilibrium selection to predict behaviour in complete information games with strategic complementarities. We establish two results on the global game selection. First we show that it is independent of the payoff functions of the global game embedding, though (as...
Persistent link: https://www.econbiz.de/10010272343
We develop a model of social preferences for network games and study its predictions in a local public goods game with multiple equilibria. The key feature is that players' social preferences are heterogeneous. This gives room for disagreement between players about the "right" payoff ordering....
Persistent link: https://www.econbiz.de/10012623193