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This chapter presents a systematic review of the literature about gamification studies in organizational behavior and human resources management that have been done so far. Although gamification became popular in the last decade, it is questionable whether it meets business goals or not. It is...
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probability could be a key issue while for full price games the issue lies more in a lack of transparency of the business model … games to acquire virtual items and to help monetize these games. These Lootboxes have created several negative reactions and … calls for regulation because if their gambling like elements. Japan had similar mechanics in games for a long time called …
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, to fall within the confidence limits of the EU average, for different degrees of probability and in the last section of …
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