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In standard rational choice modelling decisions are made according to given information and preferences. In the model presented here the 'information technology' of individual decision makers as well as their preferences evolve in a dynamic process. In this process decisions are made rationally...
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Credence goods markets suffer from inefficiencies caused by superior information of sellers about the surplus-maximizing quality. While standard theory predicts that equal mark-up prices solve the credence goods problem if customers can verify the quality received, experimental evidence...
Persistent link: https://www.econbiz.de/10010479932
We analyze gender differences in the trust game in a behind the veil of ignorance design. This method yields strategies that are consistent with actions observed in the classical trust game experiments. We observe that, on average, men and women do not differ in trust, and that women are...
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Empirical research suggests that - rather than improving incentives - exerting control can reduce workers' performance …
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We analyze reciprocal behavior when moral wiggle room exists. Dana et al. (2007) show that giving in a dictator game is only partly due to distributional preferences as the giving rate drops when situational excuses for selfish behavior are provided. Our binary trust game closely follows their...
Persistent link: https://www.econbiz.de/10011576929
In experimental games, a substantial minority of players often fail to best respond. Using two-person 3x3 one-shot games, we investigated whether 'structuring' the pre-decision deliberation process produces greater consistency between individuals' stated values and beliefs on the one hand and...
Persistent link: https://www.econbiz.de/10012131659
goods experiment. Using a 'between-within subjects design' we identify three channels by which non-enforceable statements of …-oriented participants are more likely in the experiment to make a public statement. Second, in a commitment effect, participants who make a … statements of good conduct are in our experiment more effective over time. …
Persistent link: https://www.econbiz.de/10011876145
We experimentally study behavior in a simple voting game where players have private information about their preferences. With random matching, subjects overwhelmingly follow the dominant strategy to exaggerate their preferences, which leads to inefficiency. We analyze an exogenous linking...
Persistent link: https://www.econbiz.de/10003894591