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It would be useful to have a category of extensive-form games whose isomorphisms specify equivalences between games. Toward this goal, Streufert (2016) introduced the category of node- and-choice preforms, where a "preform" is a rooted tree together with choices and information sets. This paper...
Persistent link: https://www.econbiz.de/10011539758
It would be useful to have a category of extensive-form games whose isomorphisms specify equivalences between games. Since working with entire games is too large a project for a single paper, I begin here with preforms, where a "preform" is a rooted tree together with choices and information...
Persistent link: https://www.econbiz.de/10011520767
The literature specifies extensive-form games in several styles, and eventually I hope to formally translate games across those styles. Toward that end, this paper defines NCF, the category of node-and-choice forms. The category's objects are game forms in any style, and the category's...
Persistent link: https://www.econbiz.de/10011944868
We come close to characterizing the class of social choice correspondences that are implementable in rationalizable strategies. We identify a new condition, which we call set-monotonicity, and show that it is necessary and almost sufficient for rationalizable implementation. Set-monotonicity is...
Persistent link: https://www.econbiz.de/10011483605
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