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games to acquire virtual items and to help monetize these games. These Lootboxes have created several negative reactions and … calls for regulation because if their gambling like elements. Japan had similar mechanics in games for a long time called … Western and Asian countries and their reasonings to regulate or not to regulate "Lootbox" mechanism in games. Regulators …
Persistent link: https://www.econbiz.de/10012005406
This chapter presents a systematic review of the literature about gamification studies in organizational behavior and human resources management that have been done so far. Although gamification became popular in the last decade, it is questionable whether it meets business goals or not. It is...
Persistent link: https://www.econbiz.de/10012793718
The problem of expectations in economic models is reviewed through the intellectual development of the author. Initial efforts at macroeconomic modeling such as Foley-Sidrauski (Foley and Sidrauski 1971) treated expectations as conditioning variables for representative agent stock demands and...
Persistent link: https://www.econbiz.de/10012199555