Showing 1 - 10 of 21,669
This paper empirically analyzes how performance feedback and information on heterogeneity affect behavior in dynamic contests, using data on two-player-contests from a smartphone/tablet application called ``Wordblitz for Friends''. We find that players increase output as underdogs and decrease...
Persistent link: https://www.econbiz.de/10010487265
results are extended to a model of learning, in which type k plays a k times iterated best response the average of past play … Reasoning ; Evolution ; Learning ; Level-k ; Fictitious Play ; Cognitive Hierarchy …
Persistent link: https://www.econbiz.de/10003963449
We provide an axiomatic approach to a belief formation process in an informational environment characterized by limited, heterogenous and differently precise information. For a list of previously observed cases an agent needs to express her belief by assigning probabilities to possible outcomes....
Persistent link: https://www.econbiz.de/10010356678
men without the element of direct competition, which allows for the identification of psychological effects of competition …
Persistent link: https://www.econbiz.de/10011531865
Economists have been theorizing that other-regarding preferences influence decision making. Yet, what are the corresponding psychological mechanisms that inform these preferences in laboratory games? Empathy and Theory of Mind (ToM) are dispositions considered to be essential in social...
Persistent link: https://www.econbiz.de/10003980496
This paper provides a comprehensive analysis regarding strategic interaction under expectation-based loss-aversion. First, we develop a coherent framework for the analysis by extending the equilibrium concepts of Koszegi and Rabin (2006, 2007) to strategic interaction and demonstrate how to...
Persistent link: https://www.econbiz.de/10011430524
In four studies (S1-S4; N = 320) we investigated whether moral hypocrisy (MH) is motivated by conscious impression management concerns or whether it is self-deceptive. In a dictator game, MH occurred both within participants (saying one thing, doing another; S1) and between participants (doing...
Persistent link: https://www.econbiz.de/10010344621
We consider the notions of static and dynamic reasonableness of requests in a trust game experiment. We vary systematically the experimental norm of what is expected from trustees to return to trustors, both in terms of level of each request and in terms of sequence of the requests. Static...
Persistent link: https://www.econbiz.de/10011531913
We use quantifiers and selection functions to represent simultaneous move games. Quantifiers and selection functions are examples of higher-order functions. A higher order function is a function whose domain is itself a set of functions. Thus, quantifiers and selection func- tions allow players...
Persistent link: https://www.econbiz.de/10011490488
Players cooperate in experiments more than game theory would predict. In order to explain this, we introduce the 'returns-based beliefs' approach: the expected returns of a particular strategy in proportion to the total expected returns of all strategies. Using a decision analytic solution...
Persistent link: https://www.econbiz.de/10009568652