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We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://www.econbiz.de/10011422135
We use a unique hand collected data set of 6,258 auctions from the online football manager game Hattrick to study determinants and effects of reserve prices. We find that chosen reserve prices exhibit both very sophisticated and suboptimal behavior by the sellers. On the one hand, reserve prices...
Persistent link: https://www.econbiz.de/10010333824
Este trabajo propone un procedimiento para la enseñanza de la Ingeniería a través de un museo con metodologías de multimedia y videojuegos. La precisión del efecto de los elementos seleccionados en la comunicación, proveen indicadores sustanciales para evaluar el proceso de abstracción...
Persistent link: https://www.econbiz.de/10011460794
The introduction of a new product generation forces incumbents in network industries to rebuild their installed base to maintain an advantage over potential entrants. We study if backward compatibility can help moderate this process of rebuilding an installed base. Using a structural model of...
Persistent link: https://www.econbiz.de/10010427782
We analyze the economic effects of a developer’s connectedness in the electronic game industry. Knowledge spillovers between developers are likely to be of special relevance in this knowledge-intensive and regionally concentrated industry. We calculate social network measures for a...
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