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-called peer group games being non-negative additive games on a permission tree. We provide a polynomial time algorithm for …
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provide a polynomial time algorithm for computing the nucleolus of the restricted games corresponding to a class of games with …
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-called peer group games being non-negative additive games on a permission tree. We provide a polynomial time algorithm for …
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is a further generalization of the model introduced by Eriksson and Karlander [2]. We prove that the core of our model is … always non-empty by providing an algorithm that determines a stable solution in O(n4). …
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