Showing 1 - 10 of 44
We live in a postindustrial/knowledge‐based society, the ramifications of which are transforming both manufacturing and service‐based organizations in the public and private sectors. The industrial models of leadership which were often autocratic and compliance demanding, are incongruent...
Persistent link: https://www.econbiz.de/10014693876
study how agents with such memory limitations, who have very little information about their choice environment, play games … games than in decision problems. We also show that agents can do quite well even with severely limited memory, although …
Persistent link: https://www.econbiz.de/10014589025
computerized way, also to simulate epidemics, and the spread of these. There have been events in the past, in some simulation games …
Persistent link: https://www.econbiz.de/10014590661
Purpose – This paper seeks to present a teaching tool (the Innovation Game) which aims to demonstrate the challenges of developing an effective innovation strategy in the context of new product development. The goal of the game is to enable participants to experience how strategic and...
Persistent link: https://www.econbiz.de/10014790217
multiplayer online role-playing games (MMORPGs), and how players pay for items and services with information practices. Design … game content value due to spoilers. Originality/value – The subject, despite the popularity of online games, has been … games function as information systems, and by explaining how they, as environments and contexts, influence and are …
Persistent link: https://www.econbiz.de/10014855390
Purpose This article aims to examine instances of timeliness and temporality in information sharing conducted by members of the Finnish game design community. By doing so, it provides new knowledge into the ways in which organizational information practices may take place on an individual and...
Persistent link: https://www.econbiz.de/10014855606
Uses ‘The Prisoner's Dilemma’ (attributed to Albert Tucker) to explain game theory — showing achieving co‐operation is a fundamental management problem, which reveals itself clearly in alliances and joint ventures — each firm enters a joint venture unsure of how the other will behave....
Persistent link: https://www.econbiz.de/10015017943
their problems. Examines the group‐formation process and specifically explores the use of games as a means for potential …
Persistent link: https://www.econbiz.de/10015031379
gender stereotypes within the advertising of educational/non‐educational children's games. Design/methodology/approach – A … analysis of television advertisements for games aimed at children. It reveals the amount of stereotyping found in general …
Persistent link: https://www.econbiz.de/10015044698
, games, and role play. In order to appropriately evaluate instructional processes, definitional clarity is necessary. In this … games. The educational and training outcomes of each are discussed, providing readers the means to determine for themselves …, the pedagogical appropriateness of simulation, games, or role play to a given situation.  …
Persistent link: https://www.econbiz.de/10014882241