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We explore mechanism design with outcome-based social preferences. Agents' social preferences and private payoffs are all subject to asymmetric information. We assume quasi-linear utility and independent types. We show how the asymmetry of information about agents' social preferences can be...
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The implications of commonly used money earlier or later (MEL) games for intertemporal behavior depend critically upon subjects' choice bracketing. If subjects bracket narrowly, responses reflect preferences independent of subjects' financial environment. Alternatively, if subjects bracket...
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