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Virtual worlds like Second Life are becoming important tools for, among other activities, socialization, social networking, entertainment, collaboration, and business development. These environments offer information systems researchers a unique opportunity to study how these environments are...
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Contrary to much political and media discourse, quantitative and qualitative results of a research study suggest that the New Zealand public does not regard crime and disorder as escalating or serious problems in local neighbourhoods. Across a range of different areas, the study found that a...
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