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This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware...
Persistent link: https://www.econbiz.de/10011825692
Persistent link: https://www.econbiz.de/10000542691
Persistent link: https://www.econbiz.de/10000542692
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