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In traditional reputation theory, reputation is good for the long-run player. In "Bad Reputation," Ely and Valimaki give an example in which reputation is unambiguously bad. This paper characterizes a more general class of games in which that insight holds, and presents some examples to...
Persistent link: https://www.econbiz.de/10005633796
In a self-confirming equilibrium, each player correctly forecasts the actions that opponents will take along the equilibrium path, but may be mistaken about the way that opponents would respond to deviations. Intuitively, this equilibrium concept models the possible steady states of a learning...
Persistent link: https://www.econbiz.de/10005466651
This paper discusses the implications of learning theory for the analysis of Bayesian games. One goal is to illuminate the issues that arise when modeling situations where players are learning about the distribution of Nature's move as well as learning about the opponents' strategies. A second...
Persistent link: https://www.econbiz.de/10005478817
Persistent link: https://www.econbiz.de/10005122480
We develop a theory of general equilibrium with endogenous debt limits in the form of individual rationality constraints similar to those in the dynamic consistency literature. If an agent defaults on a contract, he can be excluded from future contingent claims markets trading and can have his...
Persistent link: https://www.econbiz.de/10005427710
We characterize equilibria of general equilibrium models with externalities and taxes as solutions to optimization problems. This characterization is similar to Negishi’s characterization of equilibria of economies without externalities or taxes as solutions to social planning problems. It is...
Persistent link: https://www.econbiz.de/10005427773
We derive a simplified version of the model of Fudenberg and Levine, 2006 and Fudenberg and Levine, 2011 and show how this approximate model is useful in explaining choice under risk. We show that in the simple case of three outcomes, the model can generate indifference curves that “fan...
Persistent link: https://www.econbiz.de/10011139949
The theory of learning in games studies how, which and what kind of equilibria might arise as a consequence of a long-run non-equilibrium process of learning, adaptation and/or imitation. If agents’ strategies are completely observed at the end of each round, and agents are randomly...
Persistent link: https://www.econbiz.de/10011139951
Persistent link: https://www.econbiz.de/10005572734