Showing 1 - 10 of 150,238
experiment whether gossip affects the efficiency of human interactions. We let subjects play a trust game. Third parties observe … possibility of gossip is highly efficiency-increasing compared to a situation without any gossip. In two further control … treatments, we show that the mere fact of being observed by third parties cannot explain the efficiency-increasing effect of …
Persistent link: https://www.econbiz.de/10011420430
This is a draft of the first half of an open access textbook on game theory. I hope to complete the entire book by the end of 2015. After teaching game theory (at both the undergraduate and graduate level) at the University of California, Davis for 25 years, I decided to organize all my teaching...
Persistent link: https://www.econbiz.de/10011429960
infracting upon productive efficiency. The mechanism employs a contest creating incentives among participating nations to …
Persistent link: https://www.econbiz.de/10009772819
- efficiency seeking. Our treatments rely on a 2x3 factorial design, differing in whether the responder or the third (dummy) player …
Persistent link: https://www.econbiz.de/10009751380
Persistent link: https://www.econbiz.de/10010230620
experiment whether gossip affects the efficiency of human interactions. We let subjects play a trust game. Third parties observe … possibility of gossip is highly efficiency-increasing compared to a situation without any gossip. In two further control … treatments, we show that the mere fact of being observed by third parties cannot explain the efficiency-increasing effect of …
Persistent link: https://www.econbiz.de/10011452089
A well known and simple game to model markets is the glove game where worth is produced by building matching pairs. For glove games, different concepts, like the Shapley value, the restricted Shapley value or the Owen value, yield different distributions of worth. Moreover, computational effort...
Persistent link: https://www.econbiz.de/10010211890
We study chip-strategy equilibria in two-player repeated games. Intuitively, in these equilibria players exchange favors by taking individually suboptimal actions if these actions create a "gain" for the opponent larger than the player's "loss" from taking them. In exchange, the player who...
Persistent link: https://www.econbiz.de/10011937311
Persistent link: https://www.econbiz.de/10000862564
Persistent link: https://www.econbiz.de/10000168263