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Players in online games are claiming the right to trade virtual “goods,” something which is contested by game developers and generally prohibited by the contracts they offer to prospective players. This article argues that although this claim does not fit easily into the framework of...
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In virtual worlds of MMORPGs (Massively Multiplayer Online Role-Playing Games), we observe that many players purchase virtual items by using real currencies, which is so-called eBaying. Extending the model developed by Castronova (2001), I analyze the value of virtual items in the virtual and...
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