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We study experimentally persuasion games in which a sender (e.g., a seller) with private information provides verifiable but potentially vague information (e.g., about the quality of a product) to a receiver (e.g., a buyer). Various theoretical solution concepts such as sequential equilibrium or...
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attribution. In our experiment, the pure luck defines the allocation of the roles. Still, compared to a standard setting, in a …
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for point identification of the model. Then the model is estimated on data from an experiment involving two …
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This paper will analyze the influence that discussion has on the performance of two-player teams in an experimental beauty contest game. Teams were allowed to communicate via electronic chat. The findings suggest that teams are not more rational than individuals in terms of reasoning. However,...
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