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In this paper, we use an experimental setup to classify cooperation types using a sequential prisoner's dilemma and a one shot sequential public goods game. In these two games, we examine the within subject stability of cooperation preferences. Our results suggest that subjects classified as...
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We design experimental games to evaluate the predictive power of the first cheap‐talk refinement, neologism‐proofness. In our first set of treatments designed to evaluate the refinement with its usual emphasis on literal meanings, we find that a fully revealing equilibrium that is...
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In most situations of voluntary contribution people are willing to give at the beginning, however contribution rates decay over time. In a new setup we introduce non-enforceable sharing rules, as requests, in a repeated redistribution game (called tip pooling). Three experimental treatments...
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