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While e-Sport today becomes a big business and a highly publicized industry, a big business and a highly-publicized industry, it is still studied from a descriptive perspective rather than from an analytical one. In this paper, the author proposes to analyze the relationship between e-Sport and...
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Digitalization of distribution has led to the creation of a broad range of digital business models in the video game industry among them freemium, subscription, advertisement, free-to-play. What are the borders of each model and on what economic grounds can we compare them? This paper proposes...
Persistent link: https://www.econbiz.de/10014140055
These latest years have seen both an increasing development of Users Generated Content (UGC) on the Internet and a growing number of free transactions of these contents through online communities. The video game industry shares this general trend and we shall examine it in detail through the...
Persistent link: https://www.econbiz.de/10014206777
These latest years have seen both an increasing development of Users Generated Content (UGC) on the Internet and a growing number of free transactions of these contents through online communities. The video game industry shares this general trend and we shall examine it in detail through the...
Persistent link: https://www.econbiz.de/10008532098
[fre] Myriam Davidovici-Nora Les analyses économiques du piratage des biens numériques Le droit de la propriété intellectuelle encourage la création artistique en protégeant la rente du propriétaire des droits. La numérisation des biens tels que la musique, les films et les logiciels...
Persistent link: https://www.econbiz.de/10008613897
Digitalization of distribution has led to the creation of a broad range of digital business models in the video game industry among them freemium, subscription, advertisement, free-to-play. What are the borders of each model and on what economic grounds can we compare them? This paper proposes...
Persistent link: https://www.econbiz.de/10011096692