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In recent years, the development of software in open source communities has attracted immense attention from research and practice. The idea of commercial quality, free software, and open source code accelerated the development of well-designed open source software such as Linux, Apache tools,...
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The requirements of modern e-learning techniques change. Aspects such as community interaction, flexibility, pervasive learning and increasing mobility in communication habits become more important. To meet thesechallenges e-learning platforms must provide support on mobile learning. Most...
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The concept of the virtual corporation (VC), which describes a modern form of collaboration among organizations, was introduced in the scientific discussion in the mid 1990th. The practice shows that VCs need new forms of governance because the traditional mechanisms of control, management, and...
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This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and...
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Gamification ist in den vergangenen Jahren zu einem vieldiskutierten Trendthema geworden, verspricht das Konzept doch höhere Produktivität bei gleichzeitig steigender Nutzerzufriedenheit. Anwendungsbeispiele finden sich im Unternehmenskontext, in der Wissensaufnahme oder in der persönlichen...
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