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We study the equilibrium existence problem in normal form and qualitative games in which it is possible to associate with each nonequilibrium point an open neighborhood and a collection of deviation strategies such that, at any nonequilibrium point of the neighborhood, a player can increase her...
Persistent link: https://www.econbiz.de/10013133363
This paper presents a complete survey of the use of homotopy methods in game theory. Homotopies allow for a robust …
Persistent link: https://www.econbiz.de/10013124577
This paper demonstrates that there is a discrepancy between the ideas expressed in Lindahl (1919) and the current-day definition of Lindahl equilibrium. It describes how the ideas expressed by Lindahl (1919) developed into the equilibrium concept for public good economies that now carries...
Persistent link: https://www.econbiz.de/10013081869
The repeated game literature studies long run/repeated interactions, aiming to understand how repetition may foster cooperation. Conditioning future behavior on past play is crucial in this endeavor. For most situations of interest a given player does not directly observe the actions chosen by...
Persistent link: https://www.econbiz.de/10013082196
We consider global games with general payoff structures and prove existence of equilibrium. This shows that the global games method is well-defined with arbitrary strategic interaction among players, thus providing a foundation for the study of more general equilibrium behavior, especially as...
Persistent link: https://www.econbiz.de/10012894111
The impact of information technology (IT) on the stability of market equilibrium is explained from a simple microeconomic standpoint. Attributes of a dynamically stable “virtual” market equilibrium are described assuming consumer rationality, an elastic supply curve, and minimum static...
Persistent link: https://www.econbiz.de/10012896335
In dynamic environments, Q-learning is an adaptative rule that provides an estimate (a Q-value) of the continuation value associated with each alternative. A naive policy consists in always choosing the alternative with highest Q-value. We consider a family of Q-based policy rules that may...
Persistent link: https://www.econbiz.de/10014344942
This paper presents a general closed graph property for (randomized strategy) Nash equilibrium correspondence in large games. In particular, we show that for any large game with a convergent sequence of finite-player games, the limit of any convergent sequence of Nash equilibria of the...
Persistent link: https://www.econbiz.de/10014346692