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A tournament is a simultaneous n-player game that is built on a two-player game g. We generalize Arad and Rubinstein's model assuming that every player meets each of his opponents twice to play a (possibly) asymmetric game g in alternating roles (using sports terminology, once "at home" and once...
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In Poisson games, an extension of perfect equilibrium based on perturbations of the strategy space does not guarantee that players use admissible actions. This observation suggests that such a class of perturbations is not the correct one. We characterize the right space of perturbations to...
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Voting games are characterized by the emergence of dominated strategies, that would be iteratively deleted by rational players. In this note we show, via an example, how applying iterated dominance restricts the set of equilibrium outcomes in Besley and Coate's (1997) citizen-candidate model of...
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