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This book investigates models in cooperative game theory in which the players have the possibility to cooperate partially. In a crisp game the agents are either fully involved or not involved at all in coperation with some other agents, while in a fuzzy game players are allowed to cooperate with...
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PART I Static Games -- Noncooperative Games -- Cooperative Games -- PART II Deterministic Dynamic Games -- Multistage Games -- Sustainability of Cooperation in Dynamic Games -- PART III Dynamic Games Played Over Event Trees -- Noncooperative DGPET -- Node-Consistent Single-Valued Solutions in...
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Minimum-cost spanning tree problems are well-known problems in the operations research literature. Some agents, located at different geographical places, want a service provided by a common supplier. Agents will be served through costly connections. Some part of the literature has focused,...
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