Showing 71 - 80 of 161,411
Persistent link: https://www.econbiz.de/10013419150
Persistent link: https://www.econbiz.de/10014426801
Internet-centered technology developments are revolutionizing the ways in which movies can be made. The use of crowdsourcing to make indie movies is a possibility that has not yet been explored fully, although the use of crowdsourcing to raise money for artistic works is growing. Crowdsourcing...
Persistent link: https://www.econbiz.de/10014164569
The impact of multi-channel technology-enabled digital goods on the sales of the physical counterpart faces uncertainty in the electronic commerce domain. We address the issue empirically by identifying the effect of the availability of digitally-delivered movies on physical DVD movie sales....
Persistent link: https://www.econbiz.de/10014191030
Why are certain movies more successful in some markets than others? Are the entertainment products we consume reflective of our core values and beliefs? These questions drive our investigation into the relationship between a society's oral tradition and the financial success of films. We combine...
Persistent link: https://www.econbiz.de/10014486440
Videoland offers a comprehensive view of the ""tangible phase"" of consumer video, when Americans largely accessed movies as material commodities at video rental stores. Video stores served as a vital locus of movie culture from the early 1980s until the early 2000s, changing the way Americans...
Persistent link: https://www.econbiz.de/10012684426
Persistent link: https://www.econbiz.de/10003811371
Persistent link: https://www.econbiz.de/10011309661
Persistent link: https://www.econbiz.de/10013474120
Persistent link: https://www.econbiz.de/10011743122