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This paper deals with cost allocation problems arising from connection situations where edge costs are closed intervals of real numbers. To solve such problems, we extend classical solutions from the theory of minimum cost spanning tree games. We study the properties of such solutions and...
Persistent link: https://www.econbiz.de/10012723289
In this paper, the classical theory of two-person cooperative games is extended to two-person cooperative games with interval uncertainty. The core, balancedness, superadditivity and related topics are studied. Solutions are introduced and characterizations are given
Persistent link: https://www.econbiz.de/10012725448
In this paper, interval-type solution concepts for interval-valued cooperative games like the interval core, the interval dominance core and stable sets are introduced and studied. The notion of I-balancedness is introduced, and it is proved that the interval core of an interval-valued...
Persistent link: https://www.econbiz.de/10012725485
In this paper we consider one-machine sequencing situations with interval data. We present different possible scenarioes and extend classical results on well known rules and on sequencing games to the interval setting
Persistent link: https://www.econbiz.de/10014216549
Persistent link: https://www.econbiz.de/10014217066
This paper focuses on new characterizations of convex interval games using the notions of exactness and superadditivity. We also relate big boss interval games with concave interval games and obtain characterizations of big boss interval games in terms of exactness and subadditivity
Persistent link: https://www.econbiz.de/10014217230
In this paper, convex interval games are introduced and some characterizations are given. Some economic situations leading to convex interval games are discussed. The Weber set and the Shapley value are defined for a suitable class of interval games and their relations with the interval core for...
Persistent link: https://www.econbiz.de/10014219029
We provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. As it turns out, a cooperative game is convex if and only if all its marginal games are superadditive, and a monotonic game satisfying the veto player property with...
Persistent link: https://www.econbiz.de/10003731642
Persistent link: https://www.econbiz.de/10001568535
In this paper reasonable payoff intervals for players in a game in partition function form (p.f.f. game) are introduced and used to define the notion of compromisable p.f.f. game. For a compromisable p.f.f. game a compromise value is defined for which an axiomatic characterization is provided....
Persistent link: https://www.econbiz.de/10005081045