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A continuum of agents play an incomplete information game with continuous action. An agent's best-response function is linear on his expectation of a common payoff shock and the average action taken by the other agents. The interaction parameter is the weight that an agent places on the actions...
Persistent link: https://www.econbiz.de/10012914811
Supposing that Player 1's computational power is higher than that of Player 2, we give three examples of different kinds of public signal about the state of a two-person zero-sum game with symmetric incomplete information on both sides (both players do not know the state of the game) where...
Persistent link: https://www.econbiz.de/10012978754
This paper studies the identification of players' preferences and beliefs in empirical applications of discrete choice games using experimental data. The experiment comprises a set of games with similar features (e.g., two-player coordination games) where each game has different values for the...
Persistent link: https://www.econbiz.de/10012957526
Fixing a game with uncertain payoffs, information design identifies the information structure and equilibrium that maximizes the payoff of an information designer. We show how this perspective unifies existing work, including that on communication in games (Myerson (1991)), Bayesian persuasion...
Persistent link: https://www.econbiz.de/10012960064
Fixing a game with uncertain payoffs, information design identifies the information structure and equilibrium that maximizes the payoff of an information designer. We show how this perspective unifies existing work, including that on communication in games (Myerson (1991)), Bayesian persuasion...
Persistent link: https://www.econbiz.de/10012962810
Asymmetric information can help achieve an efficient equilibrium in repeated coordination games. If there is a small probability that one player can play only one of a continuum of moves, that player can pretend to be of the constrained type and other players will coordinate with him. This hurts...
Persistent link: https://www.econbiz.de/10012964745
This paper is concerned with the existence of mixed strategy equilibria of games with incomplete information. Since the work (Milgrom and Weber 1985), it is common to assume that the regularity condition with respect to the prior that the prior is absolutely continuous with respect to the...
Persistent link: https://www.econbiz.de/10013039719
This paper studies a contest in which players with unobservable types may form an alliance in a pre-stage of the game to join their forces and compete for a prize. We characterize the pure strategy equilibria of this game of incomplete information. We show that if the formation of an alliance is...
Persistent link: https://www.econbiz.de/10013025736
Persistent link: https://www.econbiz.de/10013029827
Given a game with uncertain payoffs, information design analyzes the extent to which the provision of information alone can influence the behavior of the players. Information design has a literal interpretation, under which there is a real information designer who can commit to the choice of the...
Persistent link: https://www.econbiz.de/10012942626