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Experiential learning efforts in the 1950s mimicked the logistic operational gaming of World War II; the results were encouraging. Subsequently, funded research efforts over three decades focused on gaming phenomena. Computers permitted more elaborate games, creating the illusion that they might...
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A Clean Energy Standard (CES) is a flexible, market-based policy instrument that could be adopted to reduce greenhouse gas emissions from the U.S. electricity system over time. This paper uses several well-known energy system and electricity models to analyze a CES that reflects broad principles...
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