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We provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. As it turns out, a cooperative game is convex if and only if all its marginal games are superadditive, and a monotonic game satisfying the veto player property with...
Persistent link: https://www.econbiz.de/10005002286
Persistent link: https://www.econbiz.de/10008631426
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a 'dualize and restrict' procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10010272559
We provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. As it turns out, a cooperative game is convex if and only if all its marginal games are superadditive, and a monotonic game satisfying the veto player property with...
Persistent link: https://www.econbiz.de/10009452487
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10009452522
Persistent link: https://www.econbiz.de/10005362509
Persistent link: https://www.econbiz.de/10005329700
This book investigates models in cooperative game theory in which the players have the possibility to cooperate partially. In a crisp game the agents are either fully involved or not involved at all in coperation with some other agents, while in a fuzzy game players are allowed to cooperate with...
Persistent link: https://www.econbiz.de/10014014073
In this paper interval bankruptcy games arising from bankruptcy situations with interval claims are introduced. For this class of cooperative games two (marginal-based) Shapley-like values are considered and the relation between them is studied.
Persistent link: https://www.econbiz.de/10005110986
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10005012066