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Cooperative TU-games with large core were introduced by Sharkey (1982) and the concept of Population Monotonic Allocation Scheme was defined by Sprumont (1990). Linking these two concepts, Moulin (1990) introduces the notion of large monotonic core giving a characterization for three-player...
Persistent link: https://www.econbiz.de/10005022349
We study the behaviour of the extreme points of the core of a game in front of the reduction of the game and prove that the extreme core points have the reduced game property but not the converse reduced game property. Nevertheless we give some sufficient conditions on an extreme point of the...
Persistent link: https://www.econbiz.de/10005022366
Persistent link: https://www.econbiz.de/10004989594
We study under which conditions the core of a game involved in a convex decomposition of another game turns out to be a stable set of the decomposed game. Some applications and numerical examples, including the remarkable Lucas five player game with a unique stable set different from the core,...
Persistent link: https://www.econbiz.de/10008679065
In this paper we consider one-machine sequencing situations with interval data. We present different possible scenarioes and extend classical results on well known rules and on sequencing games to the interval setting.
Persistent link: https://www.econbiz.de/10011091915
In this paper, convex interval games are introduced and some characterizations are given. Some economic situations leading to convex interval games are discussed. The Weber set and the Shapley value are defined for a suitable class of interval games and their relations with the interval core for...
Persistent link: https://www.econbiz.de/10011092362
A path scheme for a simple game is composed of a path, i.e., a sequence of coalitions that is formed during the coalition formation process and a scheme, i.e., a payoff vector for each coalition in the path.A path scheme is called population monotonic if a player's payoff does not decrease as...
Persistent link: https://www.econbiz.de/10011091740
The value is a solution concept for n-person strategic games, developed by Nash, Shapley, and Harsanyi. The value of a game is an a priori evaluation of the economic worth of the position of each player, reflecting the players' strategic possibilities, including their ability to make threats...
Persistent link: https://www.econbiz.de/10012806287
We use the Shapley value and the nucleolus to analyze the impact of three controversial pipeline projects on the power structure in the Eurasian trade of natural gas. Two pipelines, `Nord Stream' and `South Stream', allow Russian gas to bypass transit countries, Ukraine and Belarus. The third...
Persistent link: https://www.econbiz.de/10010490647
We model the process of coalition formation in the 16th German Bundestag as a hedonic coalition formation game. In order to induce players' preferences in the game we apply the Shapley value of the simple game describing all winning coalitions in the Bundestag. Using different stability notions...
Persistent link: https://www.econbiz.de/10010272546