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Cooperative TU-games with large core were introduced by Sharkey (1982) and the concept of Population Monotonic Allocation Scheme was defined by Sprumont (1990). Linking these two concepts, Moulin (1990) introduces the notion of large monotonic core giving a characterization for three-player...
Persistent link: https://www.econbiz.de/10005022349
In this paper we consider one-machine sequencing situations with interval data. We present different possible scenarioes and extend classical results on well known rules and on sequencing games to the interval setting.
Persistent link: https://www.econbiz.de/10011091915
In this paper, convex interval games are introduced and some characterizations are given. Some economic situations leading to convex interval games are discussed. The Weber set and the Shapley value are defined for a suitable class of interval games and their relations with the interval core for...
Persistent link: https://www.econbiz.de/10011092362
Persistent link: https://www.econbiz.de/10004989594
We study the behaviour of the extreme points of the core of a game in front of the reduction of the game and prove that the extreme core points have the reduced game property but not the converse reduced game property. Nevertheless we give some sufficient conditions on an extreme point of the...
Persistent link: https://www.econbiz.de/10005022366
We study under which conditions the core of a game involved in a convex decomposition of another game turns out to be a stable set of the decomposed game. Some applications and numerical examples, including the remarkable Lucas five player game with a unique stable set different from the core,...
Persistent link: https://www.econbiz.de/10008679065
A path scheme for a simple game is composed of a path, i.e., a sequence of coalitions that is formed during the coalition formation process and a scheme, i.e., a payoff vector for each coalition in the path.A path scheme is called population monotonic if a player's payoff does not decrease as...
Persistent link: https://www.econbiz.de/10011091740
We model the process of coalition formation in the 16th German Bundestag as a hedonic coalition formation game. In order to induce players' preferences in the game we apply the Shapley value of the simple game describing all winning coalitions in the Bundestag. Using different stability notions...
Persistent link: https://www.econbiz.de/10010272546
In this paper we introduce three-valued simple games as a natural extension<br/>of simple games. While simple games are used to evaluate single voting systems, three-valued simple games offer the opportunity for a simultaneous analysis of two different voting systems within the same parliamentary...
Persistent link: https://www.econbiz.de/10011268490
In this paper we provide an axiomatization of the Shapley value for TU- games using a fairness property. This property states that if to a game we add another game in which two players are symmetric then their payos change by the same amount. We show that the Shapley value is characterized by...
Persistent link: https://www.econbiz.de/10011091302