Chappell, Kerry; Walsh, Chris; Wren, Heather; Kenny, Karen - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 4, pp. 50-72
This article interrogates how a particular conception of creativity: ‘wise humanising creativity' (WHC) is manifest within a virtual learning environment (VLE) with children and young people. It reports on the outcomes of C2Learn, a three-year European Commission funded project which...