Aboolian, Robert; Sun, Yi; Leu, Jack - In: International Journal of Information Systems and Supply … 5 (2012) 1, pp. 38-57
A massively multiplayer online game often deploys dozens or hundreds of servers to support millions of players around the world. A slow response time stemming from an ill-designed network infrastructure could render the game noncompetitive. To establish an efficient infrastructure, the authors...