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We analyze a toy class of two-player repeated games with two-sided incomplete information. In effect, two players are facing independent decision problems and each of them holds information that is potentially valuable to the other player. We study to what extent, and how, information can be...
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This chapter presents developments in the theory of stochastic games that have taken place in recent years. It complements the contribution by Mertens. Major emphasis is put on stochastic games with finite state and action sets. In the zero-sum case, a classical result of Mertens and Neyman...
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We consider social learning in a changing world. With changing states, societies can remain responsive only if agents regularly act upon fresh information, which drastically limits the value of observational learning. When the state is close to persistent, a consensus whereby most agents choose...
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