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We experimentally study the effects of locality in a repeated prisoners' dilemma. We compare players located on a circle with those in neighbourless groups. On circles players interact only with neighbours, but not with distant players. In groups all players interact with each other in the same...
Persistent link: https://www.econbiz.de/10005628225
In this paper we study learning and cooperation in repeated prisoners' dilemmas experiments. We compare interaction …
Persistent link: https://www.econbiz.de/10005761177
Recently there has been much theoretical and experimental work on learning in games. However, learning usually means "learning about the strategic behavior of opponents" rather than "learning about the game" as such. In contrast, here we report on an experiment designed to test whether players...
Persistent link: https://www.econbiz.de/10004968377
Persistent link: https://www.econbiz.de/10008775965
according to a better reply dynamics. In the long run the system settles in a state that consists of starred-wheel networks …. This is reminiscent of some real world features. Collections of smaller disjoint networks connecting few agents are more … common than global networks connecting all agents of the community. Di.erences within a connected component such as core and …
Persistent link: https://www.econbiz.de/10005697652
.The experiments consider networks of coordination and cooperation,buyer-seller net- works,and network formation. …This paper provides a survey of recent experimental work in eco- nomics focussing on social and economic networks …
Persistent link: https://www.econbiz.de/10005627865
perceived salience of their own payoffs and, if own-payoff salience is uninformative, on the perceived salience of their …
Persistent link: https://www.econbiz.de/10011709864
perceived salience of their own payoffs and, if own-payoff salience is uninformative, on the perceived salience of their …
Persistent link: https://www.econbiz.de/10011383906
This paper deploys a novel experiment to compare four theories that explain both selfish and non-selfish cooperation. The four theories capture incomplete information (à la Kreps et al. (1982)) alongside the following four non-selfish motives: caring about others (Altruism), being conscientious...
Persistent link: https://www.econbiz.de/10013467147
Game theory is usually difficult to test precisely in the field because predictions typically depend sensitively on features that are not controlled or observed. We conduct one such test using field data from the Swedish lowest unique positive integer (LUPI) game. In the LUPI game, players pick...
Persistent link: https://www.econbiz.de/10010286338