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This paper describes the results of simulation experiments performed on a suite of learning algorithms. We focus on games in network contexts. These are contexts in which (1) agents have very limited information about the game; users do not know their own (or any other agent's) payoff function,...
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We address the problem of learning and implementation on the Internet. When agents play repeated games in distributed environments like the Internet, they have very limited {\em a priori} information about the other players and the payoff matrix, and the play can be highly asynchronous....
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The authors consider the problem of cost sharing in the case of a fixed group of agents sharing a one input, one output technology with decreasing returns. They introduce and analyze the serial cost sharing method. Among agents endowed with convex and monotonic preferences, serial cost sharing...
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