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In this paper we propose an emergence-driven software process for agent-based simulation that clarifies the traceability of micro and macro observations to micro and macro specifications in agent-based models. We use the concept of hyperstructures [1] to illustrate how micro and macro...
Persistent link: https://www.econbiz.de/10012926662
This article reports an exploratory survey of the structure of interdisciplinary research in Agent-Based Social Simulation. One hundred and ninety six researchers participated in the survey completing an on-line questionnaire. The questionnaire had three distinct sections, a classification of...
Persistent link: https://www.econbiz.de/10005650031
[No abstract]
Persistent link: https://www.econbiz.de/10008619145
The GMABS (Games and Multi-Agent-Based Simulation) methodology was created from the integration of RPG and MABS techniques. This methodology links the dynamic capacity of MABS (Multi-Agent-Based Simulation) and the discussion and learning capacity of RPG (Role-Playing Games). Using GMABS, we...
Persistent link: https://www.econbiz.de/10004983477
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This paper presents the main features and some simulation results for the DEPINT system, a multi-agent system conceived to illustrate some essential aspects of a social reasoning mechanism (Sichman, 1995), based on the notion of social dependence (Castelfranchi et al., 1992). This social...
Persistent link: https://www.econbiz.de/10005292600
Multi-Agent Based Simulation (MABS) workshop is a key event for the researchers working in the field of agent based simulations because it favours the encounter between researchers woking on applied social simulations who are interested on computer science aspects (architectures, platforms,...
Persistent link: https://www.econbiz.de/10005518648
Persistent link: https://www.econbiz.de/10008647102
Persistent link: https://www.econbiz.de/10008647103