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situations, using real tools to solve real/realistic problems. A growing number of learning games are making use of context in … this way: initially focused around serious games (many close in character to simulations) and most recently distilled into … immersive and pervasive games, which mix real and imagined contexts for apparently deep learning experiences. This article …
Persistent link: https://www.econbiz.de/10012044925
Educational technology programs from across the United States are offering graduate courses in games, simulations, and … and Constructivism, Instructor's Prior Experience with Games, Heterogeneous Student Populations, and Range of Technology …
Persistent link: https://www.econbiz.de/10012044957
eSports has boomed, the number of eSport athletes has grown rapidly, and many teenagers aspire to a have career in eSports. However, eSports athletes' careers involve many problems, such as career-entry difficulties, straining life habits, burnout, premature retirement, and post-career dilemmas....
Persistent link: https://www.econbiz.de/10012044967
to eSports, as eSports athletes are considered among the most highly-skilled players of their particular games. Examining … games; before learning processes are studied, it is important to detail what learning these processes should produce. This …
Persistent link: https://www.econbiz.de/10012044978
programming patterns with games using concrete materials. …
Persistent link: https://www.econbiz.de/10012045280
developing and evaluating interactive multimedia learning materials that are equipped with games in Linear Motion and Newton …
Persistent link: https://www.econbiz.de/10012045353
motivated in the learning process. It has been argued that games can play a useful role in making the study of accounting more … accounting course attributable to the use of games supplementary to the traditional teaching methods. The perceptions of 18 … students and six faculties at a tertiary institution in the United Arab Emirates relating to the integration of games in an …
Persistent link: https://www.econbiz.de/10012045877
role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In … a series of game workshops children with and without visual impairments created games with wearable technology employing … very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is …
Persistent link: https://www.econbiz.de/10012046584
Until full autonomy is achieved in cars, drivers will still be expected to take over control of driving, and critical warnings will be essential. This paper presents a comparison of abstract versus language-based multimodal warnings signifying handovers of control in autonomous cars. While using...
Persistent link: https://www.econbiz.de/10012046595
This article studies the motivations and behaviors of young people for playing online games. In this article, the …
Persistent link: https://www.econbiz.de/10012048180