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games to acquire virtual items and to help monetize these games. These Lootboxes have created several negative reactions and … calls for regulation because if their gambling like elements. Japan had similar mechanics in games for a long time called … Western and Asian countries and their reasonings to regulate or not to regulate "Lootbox" mechanism in games. Regulators …
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With the evolution of information technology and that of the Internet, society has changed and so did the needs of Generation Y that aims to be more involved in decision making processes and have an overall open and positive approach to innovation. This article aims to analyse the contribution...
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The impact of low participant engagement in market research -- The surprising similarities between digital games and … online surveys -- Debunking common misconceptions in market research about games and gamification -- Games and gamification …: exploring definitions and why games are so engaging -- The differences and similarities between games and gamification -- An …
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actions in games, based on a structural econo- metric model of non-equilibrium behavior in games. The model is based pri …-player guessing games. The application illustrates the empirical relevance of the main features of the model. …
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