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We characterize single-valued solutions of transferable utility cooperative games satisfying core selection and aggregate monotonicity. Fur- thermore, we show that these two properties are compatible with individual rationality, the dummy player property and the symmetry property. We nish...
Persistent link: https://www.econbiz.de/10008518895
A necessary condition for the coincidence of the bargaining sets dened by Shimomura (1997) and the core of a cooperative game with transferable utility is provided. To this aim, a set of payo vectors, called max-payo vectors, are introduced. This necessary condition simply checks whether these...
Persistent link: https://www.econbiz.de/10008468248
Aggregate monotonicity of cooperative solutions is widely accepted as a desirable property, and examples where certain solution concepts (such as the nucleolus) violate this property are scarce and have no economic interpretation. We provide an example of a simple four-player game that points...
Persistent link: https://www.econbiz.de/10004976645
This paper presents a characterization of the non-emptiness of the intersection between the imputation set and the Weber set. Tools from non-cooperative zero-sum finite games are used. We assign a matrix game to any cooperative game and the sign of the value of this matrix game is used for the...
Persistent link: https://www.econbiz.de/10005176387
The monotonic core of a cooperative game with transferable utility (T.U.-game) is the set formed by all its Population Monotonic Allocation Schemes. In this paper we show that this set always coincides with the core of a certain game associated to the initial game.
Persistent link: https://www.econbiz.de/10005176420
A "law of scarcity" is that scarceness is rewarded. We demonstrate laws of scarcity for cores and approximate cores of games. Furthermore, we show that equal treatment core payout vectors satisfy a condition of cyclic monotonicity. Our results are developed for parameterized collections of games...
Persistent link: https://www.econbiz.de/10005178332
This paper is concerned with the question of how to define the core when cooperation takes place in a dynamic setting. The focus is on dynamic cooperative games in which the players face a finite sequence of exogenously specified TU-games. Three different core concepts are presented: the...
Persistent link: https://www.econbiz.de/10005050933
Persistent link: https://www.econbiz.de/10005687752
Previous allocation rules for network games, such as the Myerson Value, implicitly or explicitly take the network structure as fixed. In many situations, however, the network structure can be altered by players. This means that the value of alternative network structures (not just sub-networks)...
Persistent link: https://www.econbiz.de/10005423065
The Shapley-Ichiishi result states that a game is convex if and only if the convex hull of marginal vectors equals the core. In this paper we generalize this result by distinguishing equivalence classes of balanced games that share the same core structure. We then associate a system of linear...
Persistent link: https://www.econbiz.de/10005423841