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This paper studies an N-person war of attrition which needs one exit for its ending. An N-person war of attrition is qualitatively different from its two-person version. Only in the former, the set of players who are actively engaged in a war of attrition may change over time. We introduce the...
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A standard incomplete-information war of attrition is extended to incorporate experimentation and private learning. We obtain a characterization of all equilibria in this extended setup and use this setup to illuminate a tradeoff between short-run and long-run gains of experimentation. The...
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