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According to Wardrop's first principle, agents in a congested network choose their routes selfishly, a behavior that is captured by the Nash equilibrium of the underlying noncooperative game. A Nash equilibrium does not optimize any global criterion per se, and so there is no apparent reason why...
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We generalize the notions of user equilibrium, system optimum and price of anarchy to non-atomic congestion games with stochastic demands. In this generalized model, we extend the two bounding methods from Roughgarden and Tardos (2004) and Correa et al. (2008) to bound the price of anarchy, and...
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This paper concerns the asymmetric atomic selfish routing game for load balancing in ring networks. In the selfish routing, each player selects a path in the ring network to route one unit traffic between its source and destination nodes, aiming at a minimum maximum link load along its own path....
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The design of route-guidance systems faces a well-known dilemma. The approach that theoretically yields the system-optimal traffic pattern may discriminate against some users, for the sake of favoring others. Proposed alternate models, however, do not directly address the system perspective and...
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