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This paper suggests a general framework to deal with learning, dynamics and evolution in games and economic environments. In this general set-up we define a (set-valued) solution concept and prove some properties, including existence. We then discuss more specific dynamical processes and show...
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Real world players often increase their payoÞs by voluntarily committing to play a .xed strategy, prior to the start of a strategic game. In fact, the players may further bene.t from commitments that are conditional on the commitments of others. This paper proposes a model of conditional...
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