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Much of the repeated game literature is concerned with proving Folk Theorems. The logic of the exercise is to specify a particular game, and to explore for that game specification whether any given feasible (and individually rational) value vector can be an equilibrium outcome for some...
Persistent link: https://www.econbiz.de/10013081895
A repeated game is where the stage game is repeated a number of times – the number of repetitions could be finite or infinite. We usually assume that (a) the stage game has a finite number of players, (b) for each player, the set of feasible actions for the stage game is finite, and (c) the...
Persistent link: https://www.econbiz.de/10012954857
This paper defines a general framework to study infinitely repeated games with time-dependent discounting, in which we distinguish and discuss both time-consistent and time-inconsistent preferences. To study the long-term properties of repeated games, we introduce an asymptotic condition to...
Persistent link: https://www.econbiz.de/10012868118
We study two-player discounted repeated games in which one player cannot monitor the other unless he pays a fixed amount. It is well known that in such a model the folk theorem holds when the monitoring cost is on the order of magnitude of the stage payoff. We analyze high frequency games in...
Persistent link: https://www.econbiz.de/10011855848
I analyze the set of pure strategy subgame perfect Nash equilibria of any finitely repeated game with complete information and perfect monitoring. The main result is a complete characterization of the limit set, as the time horizon increases, of the set of pure strategy subgame perfect Nash...
Persistent link: https://www.econbiz.de/10011891361
We study how group size affects cooperation in an infinitely repeated n-player Prisoner`s Dilemma (PD) game. In each repetition of the game, groups of size n ≤ M are randomly and anonymously matched from a fixed population of size M to play the n-player PD stage game. We provide conditions...
Persistent link: https://www.econbiz.de/10010908269
We study repeated games with imperfect public monitoring and unequal discounting. We characterize the limit set of perfect and public equilibrium payoffs as discount factors converge to 1 with the relative patience between players …fixed. We show that the pairwise and individual full rank...
Persistent link: https://www.econbiz.de/10011019207
I consider repeated games with private monitoring played on a network. Each player has a set of neighbors with whom he interacts: a player's payoff depends on his own and his neighbors' actions only. Monitoring is private and imperfect: each player observes his stage payoff but not the actions...
Persistent link: https://www.econbiz.de/10010931179
A strategy profile in a repeated game has bounded recall L if play under the profile after two distinct histories that agree in the last L periods is equal. Mailath and Morris (2002, 2006) proved that any strict equilibrium in bounded-recall strategies of a game with full support public...
Persistent link: https://www.econbiz.de/10005252350
In a repeated game with imperfect public information, the set of equilibria depends on the way that the distribution of public signals varies with the players' actions. Recent research has focused on the case of "frequent monitoring," where the time interval between periods becomes small. Here...
Persistent link: https://www.econbiz.de/10005085595