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This study examines the cover design of 1,113 video games. Based on cue utilization theory, it is argued that video game covers represent important product cues that should affect sales as consumers evaluate them before purchasing. Analysis of the data shows that the depiction of male and female...
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intimate abuse both as victims and as perpetrators. While there is a tendency to view women's experiences as victims of …
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an advantage in sexual negotiation. Working-class young women, for whom the interlocking categories of gender and class …This study seeks to examine the reasons why young women aged 14-20 in Maputo, Mozambique were engaging in risky sexual … attended primarily by working-class and one primarily by middle-class students. The findings suggest that while gender dynamics …
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