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networks, such coordination may be very difficult to achieve and may depend on the communication technology and the network … structure. We examine how pre-play communication and clustering within networks affect coordination in a challenging … outcome in our game, but restricted communication (where subjects can only indicate their intended action) is almost entirely …
Persistent link: https://www.econbiz.de/10012870134
networks, such coordination may be very difficult to achieve and may depend on the communication technology and the network … structure. We examine how pre-play communication and clustering within networks affect coordination in a challenging … outcome in our game, but restricted communication (where subjects can only indicate their intended action) is almost entirely …
Persistent link: https://www.econbiz.de/10012870539
Herings et al. (2008) proposed a solution concept called the average tree solution for cycle-free graph games. We … provide a characterization of the average tree solution for cycle-free graph games. The characterization underlines an … (Myerson, 1977) for cycle-free graph games …
Persistent link: https://www.econbiz.de/10012718484
We study cooperative games with communication structure, represented by an undirected graph. Players in the game are …-convexity is weaker than convexity. For games with a cycle-free communication structure, link-convexity is even weaker than super-additivity … proposed for this class of games. Given the graph structure we define a collection of spanning trees, where each spanning tree …
Persistent link: https://www.econbiz.de/10012723213
We study cooperative games with communication structure, represented by an undirected graph. Players in the game are …-convexity is weaker than convexity. For games with a cycle-free communication structure, link-convexity is even weaker than super-additivity … proposed for this class of games. Given the graph structure we define a collection of spanning trees, where each spanning tree …
Persistent link: https://www.econbiz.de/10012723255
In standard coalition games, players try to form a coalition to secure a prize and a coalition agreement specifies how …
Persistent link: https://www.econbiz.de/10012550309
In standard coalition games, players try to form a coalition to secure a prize and a coalition agreement specifies how …
Persistent link: https://www.econbiz.de/10012494898
We consider a communications network in which users transmit beneficial information to each other at a cost. We pinpoint conditions under which the induced cooperative game is supermodular (convex). Our analysis is in a lattice-theoretic framework, which is at once simple and able to encompass a...
Persistent link: https://www.econbiz.de/10012779071
A new solution is presented for transferable utility games with graph communication where the cooperation possibilities … introduced, under which the value is guaranteed to be an element of the core. For games with complete graph communication the … connected set in the given graph. To determine the payoff for each player, a single-valued solution, the communication tree …
Persistent link: https://www.econbiz.de/10013097263
others creating socially suboptimal outcomes. We investigate if and how communication mitigates the strategic delay in … introducing communication into this setting reduces strategic delay. We implement our model in a laboratory experiment utilizing a … 2x2 design, where we vary the availability of communication and the number of agents. We find that communication …
Persistent link: https://www.econbiz.de/10013375345