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The Link Class Project presented in this article provides an example of established collaborative group activities to negotiate and build a report together in virtual teams composed of students at Universidad ESAN, Lima (Peru) and Tilburg University, Tilburg (Netherlands). It further analyzes...
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Teaching and learning in the networked society -- Network learning culture and the emerging paradigm -- The metaverse: 3D digital virtual worlds -- Avatar: building a "digital virtual self" -- Immersion, telepresence, and digital virtual presence in metaverses -- Interaction and interactivity in...
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The organization, functioning, and the role of libraries in university communities continue to change dramatically. While academic research libraries continue to acquire information, organize it, make it available, and preserve it, the critical issues for their management teams in the...
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Avatar-mediated communication (AMC), commonly used in online environments such as games and the emerging metaverse, is different from traditional computer-mediated communication in that it is a human-object-object-human relationship mediated by the individual's avatar and the avatar of the...
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