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laboratory experiment we test the different theories by systematically varying information conditions. We find significant …
Persistent link: https://www.econbiz.de/10010366552
. In alaboratory experiment we test the different theories by systematically varying informationconditions. We find that …
Persistent link: https://www.econbiz.de/10011509505
We examine the force of three types of behavioral dynamics in quantity-setting triopoly experiments:mimicking the … competitive, the collusive, and the Cournot-Nash outcome, respectively. In the experiment we employ three information treatments …
Persistent link: https://www.econbiz.de/10010371113
experiments with various numbers of firms, we compare production decisions with and without the possibility to target punishment …
Persistent link: https://www.econbiz.de/10010222148
We study the role of communication in collusive market sharing. In a series of Cournot oligopoly experiments with …
Persistent link: https://www.econbiz.de/10012134028
We report the findings of experiments designed to study how people learn in network games. Network games offer new …
Persistent link: https://www.econbiz.de/10011884406
Multiple Cournot oligopoly experiments found more collusive behavior in markets with fewer firms (Huck et al., 2004 … constant the locations of key outcomes, payoffs at these outcomes and the incentives to collude. Experiments using this …
Persistent link: https://www.econbiz.de/10012501283
experiment, weallow participants to first coordinate before playing various games. Basedon between-subjects treatments …
Persistent link: https://www.econbiz.de/10005866835
To explain why pre-play communication increases cooperation in games,one refers to a) strategic causes such as efficient communication or reputationeffects, and b) changes in the utilities due to social processes. Hithertoexperimental support for both explanations is mixed and confounded....
Persistent link: https://www.econbiz.de/10005866851
We investigate whether there is a link between conditional cooperation and betrayal aversion. We use a public goods game to classify subjects by type of contribution preference and by belief about the contributions of others; and we measure betrayal aversion for different categories of subject....
Persistent link: https://www.econbiz.de/10011298544